Voice of an Angel: Next-Gen Audio Processing and Effects for SINGSTAR on PS3
Using Wavelets on the Xbox360 for Current and Future Games
The CRYSIS of Audio
Starting with SPUs. Exploiting the Power of the Cell Sponsored by Sony
Procedural Data Generation in FAR CRY 2
One Man Army: The Characters of CRYSIS
Next-Gen Tile-Based GPUs
Lightmap Compression in HALO 3
Lighting and Material of HALO 3
Insomniac’s SPU Programming Practices
From DOOM to RAGE: Pushing Boundaries
FABLE 2 ?The Big Three Features Revealed
CRYSIS Next-Gen Effects
CRYSIS in the Making
Core Techniques and Algorithms in Shader Programming
Advanced Visual Effects with Direct3D
‘Do, Don’t Show’ ? Narrative Design in FARCRY 2
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