A rumor is going about the Official EU Playstation forums about what firmware 2.0 will include.
“Presently, 64MB of XDR RAM, 32MB of GDDR3 VRAM, and the entire 7th SPU are always reserved for the XMB even during games. Firmware 2.0 will reduce the memory usage to 32MB of XDR and NO GDDR3. XMB will still run on the 7th SPU but the 7th SPU wont be reserved, other things can be run on the SPU besides the XMB.”
一口氣空出64MB,其實光這已經很神奇了。
Firmware 2.0 will have in-game XMB.
Not all of the icons will be available on the XMB during a game.
Under ‘Friends’ there will be ‘Block List’, ‘Add a Freind’, ‘Players Met’, ‘Message Box’, and all of your friends. Your friends’ avatars will not show in-game in order to conserve memory.
Under ‘Network’ there will be ‘Download Management’.
Under ‘Game’ there will be the disk icon with the title under it. Seelecting this will prompt you for quitting the game.
The ‘Video’ column will not appear.
Under ‘Music’ there will be all of your sound files. You can play any of them and they will continue to play after you exit the in-game XMB. You will not be able to delete any of your songs in-game.
The ‘Photo’ column will not appear.
Under ‘Setteings’ there will be:
-‘Game Settings’ wich will include ‘PS/PS2 Upscaler’ settings and ‘PS/PS2 Smoothing’ settings.
-‘System Settings’ wich will include a new subsetting called ‘Turn Off the System’.
-‘Date and Time Settings’ wich will include all the normal features.
-‘Accessory Settings’ wich will include all the normal features.
-‘Display Settings’ wich will include everything except ‘Video Output Settings’.
-‘Sound Settings’ will unclude everything except ‘Audio Output Settings’.
The ‘Users’ column will not appear.
上面看起來很好,不過不過我開始擔心影音需求的資源緊縮了….orz
當然神奇度是另外一回事。要說先前的96MB大半是保留其實沒用到我還有點驚訝。那本來到底是想做啥….
好吧,如果AV相關功能改成硬碟內安裝的話我可以接受…._A_
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http://thevideogamingreport.blogspot.com/2007/08/ps3-update-v200-info-rumour.html
這邊刊載了一些額外的資訊:
- 1. v2.00 will have updated drivers for its built-in internet browser, for updated flash player functionality and other stuff related to the browser.
我可以希望支援nicovideo嗎XD
還有Flash本身最好支援GPU硬體加速….
- 2. his beta/final build of v2.00 consisted of 2 different downloads – one containing Home, and one without it. this results in the Home software having it’s own section in the XMB. Current Beta version are downloaded from the store and are booted from the game section of the XMB. It was mentioned though, that Home has been accessed this way since v1.54 and not to expect Home to actually be released until after v2.10 or v2.20. Kinks are being worked out involving the Home/XMB menu design/access. His group is mainly ironing out
所以這幾版都在準備引入Home就是了?但是最近好像還沒看到幾款遊戲有打算對應Home啊。到時候它的matchmaking功能真的能用?
- 3. Anonymous mentioned that there would be no in-game XMB access yet, although the group that he is currently operating with have actually sent this idea, as well as other ideas, to their dept heads. Aside from known bug issues, he also gets to send his higher-ups thoughts/opinions/ideas to improve software. But he hasn’t heard of any response from anyone yet about this feature other than that, so far, it is not in his final build.
in-game XMB access其實需要用的東西不外兩項:一項customize soundtrack、一項 instant messaging,如果BGdownload也能作用的話那是不錯,不過其實這不見得要作成在in-game XMB可以monitor。所以確實想好要做啥好節省記憶體空間吧。
- 4. Icons for movies/games can now move while other media types are currently being accessed.
這段看不懂。
- 5. Security is being worked on. You can password protect individual files on your HDD including movies, photos and pictures by pressing triangle to access the options menu. he did state though that this does not appear to be anywhere finished yet, and not to expect it for the v2.00 update, but cool info none the less.
我比較擔心各個帳號需不需要自行分開備份資料….說真的,因為PSN的分區,現在一般應該是一人多帳號比較多,如果每個帳號都這樣分容量佔空間的話,那硬碟有多少都不夠用。
總之對XMB的進展方向有點擔憂。日本國內是很多AV-user的樣子,所以通常比較關切AV功能(個人也不例外),但是歐美的user好像就傾向把PS3當成純Game Console….平井好像也不太喜歡遊戲之外的方向,這真是讓人感覺不妙。
總之,如果能空出這麼多主記憶體容量(總計64MB),應該是真的有刪去OS的某些功能。
根據後藤大叔在7/18這篇整理,SCE有開始針對PS3的通用處理推廣路線進行修正,所以這邊考慮會被刪去的功能可能與通用處理的OS元件有關,也就是可能刪去Hypervisior。前面提到第七個SPE有條件釋放看起來也有印證到這一點。
http://pc.watch.impress.co.jp/docs/2007/0718/kaigai373.htm
仕切り直しに入ったPLAYSTATION 3戦略の今後
Hypervisior在PS3的作用內主要是用於同時雙OS運作,畢竟當初本來打算預載Linux;不過現在我們都很清楚PS3並沒有預載Linux,只有XMB而已,而且在Linux下的限制也相當多(比方說Linux下RSX半殘),使得大部分廠商沒有花太多精神在上面。
考慮最近即將推出的Cell Computing Board的推出,目前CELL + RSX的通用運算推廣工作,可能完全交給Cell Computing Board來執行,PS3上的Linux運用範圍的擴展可能就到現在的程度為止了。如果確定是刪去Hypervisior的話,提供同時雙OS進行多工運作的機會也變得微乎其微。
當然,從一開始PS3就不曾以這種模式運作過,考慮256MB容量對遊戲和桌面應用都仍嫌少(因為對手的spec之故)的狀況,或許對這種半調子的環境也不太需要執著。認真想想切換式開機也沒什麼不好的,說不定還可以藉此開放RSX的Linux環境下使用呢。
只是怕犧牲的不只是Hypervisior提供的雙重開機而已….比方說,既然沒有打算負擔高可信度的通用運算能力,那麼硬體的可信度也可以降低,先前SONY人員提出的平均損壞率0.2%的數字,應該就不至於繼續勉力維持,而可能拉到PS2相同的程度(約2%)。當然這會反映在成本上,並且很可能帶來降價的機會。
總之,這是個PS3的轉戾點….