http://www.n4g.com/xbox360/News-70713.aspx
http://forum.beyond3d.com/showpost.php?p=1070774&postcount=276
這話題好像很久遠了…. 怎麼又浮上來XD
驗證法和PGR3類似。
[EDIT]
http://www.n4g.com/dev/NewsCom-70996.aspx
Bungie回應:”indeed 1152×640,so what?” ….噗。
“One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152×640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
“almost-720p” image effortlessly all the way up to 1080p if you so desire.In fact, if you do a comparison shot between the native 1152×640 image and the scaled 1280×720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.”
論爭結束。
[EDIT2]
screenshot的高品質模式效果:
“When one uses photo mode and one takes a screenshot one sees the image constructed on the screen, one sees a succession of 49 tiles (courtesy of pause mode on my TV I was able to identify and quantify them) which attaches [?] one after another from left to right and top to bottom (and form a grid of 7×7 tiles) each of these tiles is surely nothing other than an in-game render at 1152×640 which is then downscaled to construct the final image by accumulation of 49 frames.
其實DOOM3已經提供這種功能了就是。
實際上我認為整個回應不錯
除了
In fact, if you do a comparison shot between the native 1152×640 image and the scaled 1280×720, it’s practically impossible to discern the difference.
這句之外….
直接說玩家看不出來會不會有點太arrogant了?
所以大家都還是看出來並且踹得很厲害…._A_
畢竟它的720p是noAA,但是一般XBOX360的title都是有AA的720p,當然是高下立判。
不過如果單論Halo3的1152×640 upscale 到1280×720,其實看不太出來這句話應該是成立的,別忘了一堆人在upscale浮出檯面之前還是堅持Halo3有多好的處理呢,這代表他們看不出來啊。