{"id":2502,"date":"2008-05-23T18:09:35","date_gmt":"2008-05-23T18:09:35","guid":{"rendered":"http:\/\/192.168.1.4\/wordpress4\/?p=2502"},"modified":"2008-05-23T18:09:35","modified_gmt":"2008-05-23T18:09:35","slug":"fah-for-cuda-confirm","status":"publish","type":"post","link":"https:\/\/aiplus.idv.tw\/wp\/2008\/05\/23\/fah-for-cuda-confirm\/","title":{"rendered":"FAH for CUDA confirm"},"content":{"rendered":"<p><a href=\"http:\/\/www.pcper.com\/comments.php?nid=5679\">http:\/\/www.pcper.com\/comments.php?nid=5679<\/a><br \/>\n<br \/>\nFolding\uff20Home NVIDIA GPU Client Confirmed<\/p>\n<p><a href=\"http:\/\/www.nordichardware.com\/news,7777.html\">http:\/\/www.nordichardware.com\/news,7777.html<\/a><br \/>\n<br \/>\nGeForce GTX280 folds three times faster than Radeon HD 3870 &#8211; NordicHardware<\/p>\n<p>\u8a71\u8aaa\u8981\u4e0d\u662f\u9019\u7bc7\uff0c\u9084\u4e0d\u77e5\u9053GeForce8\u7cfb\u5217\u5df2\u7d93\u8ce370M\u500b\u4e86&#8230;.O_o)a<br \/>\n<br \/>\n\u7576\u7136\uff0c\u5e73\u5747100GFLOPS\u7684\u8a71\u5c31\u662f\u6709\u628a\u4e2d\u4f4e\u968e\u7b97\u9032\u53bb\u3002<br \/>\n<br \/>\n\u6240\u4ee5\u7167\u9019\u500b\u6578\u5b57\u7684\u8a71\uff0c\u61c9\u8a72\u5c31\u662fG84\u8ce3\u6700\u591a\u4e86\u3002(32vs * 2FLOPS *1.35GHz = 86.4GFLOPS)<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.pcper.com\/images\/news\/folding4.jpg\" style=\"display:inline;\" \/><br \/>\n<br \/>\nPS3 vs 3870 vs GeForce&#8221;NEXT&#8221;\uff0c\u9019\u6307\u7684\u61c9\u8a72\u662fGT200&#8230;\u6bcf\u65e5500mol\u3001\u9ad8\u904ePS3(100mol\/day)\u548c3870(170mol\/day)\u4e0d\u5c11\u3002<br \/>\n<br \/>\n3870\u5728FAH\u57f7\u884c\u4e0a\u7684C\/P\u503c(\u96fb\u6676\u9ad4\u6578\u91cf\u6bd4\u4f8b\u8207\u6548\u80fd)\u4e0a\u4e0d\u592a\u5999\uff0c666M\u5927\u4e86235M\u7684CELL\u5feb2.8\u500d\uff0c\u8a18\u61b6\u9ad4\u983b\u5bec\u7684\u8a713870\u4e5f\u67092.25GHz \u7684GDDR3\uff0c72GB\/s\u4e5f\u5dee\u4e0d\u591a\u662fCELL\u7684\u4e09\u500d\uff0c\u5be6\u969b\u6027\u80fd\u53ea\u67091.7\u500d\u3002<\/p>\n<p>\u4f46\u662f\u4ee5\u9019\u500b\u89c0\u9ede\u4f86\u8aaa\uff0cGT200\u4e5f\u53ea\u6709\u548cCELL\u540c\u7b49\u7684\u6548\u7387\u5c31\u662f\u4e86&#8230;.(\u96fb\u6676\u9ad4\u6210\u672c\u548c\u8a18\u61b6\u9ad4\u983b\u5bec\u90fd\u5dee\u4e0d\u591a\u662fCELL\u7684\u4e94\u500d\uff0c\u548c\u6027\u80fd\u8868\u73fe\u7684\u6bd4\u4f8b\u76f8\u53bb\u4e0d\u9060)<br \/>\n<br \/>\n\u6240\u4ee5\u53ef\u4ee5\u9810\u671fG84\u8dd1FAH\u7684\u6027\u80fd\u548cCELL\u6703\u5dee\u4e0d\u591a\uff1f<\/p>\n<p>[EDIT]<br \/>\n<br \/>\n<a href=\"http:\/\/www.legitreviews.com\/article\/713\/1\/\">http:\/\/www.legitreviews.com\/article\/713\/1\/<\/a><br \/>\n<br \/>\n\u6e05\u6670\u7167 + client screen shot<\/p>\n<p><a href=\"http:\/\/www.extremetech.com\/article2\/0,2845,2284132,00.asp\">http:\/\/www.extremetech.com\/article2\/0,2845,2284132,00.asp<\/a><br \/>\n<br \/>\nFolding\uff20home GPU2 Client Examined<\/p>\n<blockquote>\n<p>ExtremeTech: In the first GPU client, which worked through a DirectX interface, the types of work units that could be used were relatively limited. Now that DirectX is bypassed with the CAL driver for ATI cards, how have the work units been expanded? Is it comparable to the PS3 client in this regard?<\/p>\n<p>Dr. Pande: Yes, going through CAL has helped a lot in several ways. The calculation is currently a superset of the PS3 1.31 client, but we hope to port some of the new code on GPU2 to the PS3 as well.<br \/>\n<\/p>\n<\/blockquote>\n<p>&#8212;-<br \/>\n<br \/>\n<a href=\"http:\/\/pc.watch.impress.co.jp\/docs\/2008\/0523\/kaigai441.htm\">http:\/\/pc.watch.impress.co.jp\/docs\/2008\/0523\/kaigai441.htm<\/a><br \/>\n<br \/>\nNehalem\u306b\u898b\u3048\u308bIntel CPU\u30de\u30a4\u30af\u30ed\u30a2\u30fc\u30ad\u30c6\u30af\u30c1\u30e3\u306e\u4eca\u5f8c<\/p>\n<p>\u672c\u4f86Core MA\u7684Loop Detector\u653e\u5728x86 Decoder\u524d\u3001\u73fe\u5728Nehalem\u653e\u5728Decoder\u5f8c\u3002<br \/>\n<br \/>\n\u96d6\u7136\u4e0d\u662f\u548ctrace cache\u4e00\u6a23\u7684\u767c\u5c55\u65b9\u5411\uff0c\u4f46\u662f\u4e0d\u540c\u7684\u51fa\u767c\u9ede(Loop Detector)\u537b\u8d70\u5230\u985e\u4f3c\u7684\u65b9\u5411\uff0c\u5176\u5be6\u4e5f\u883b\u6709\u8da3\u7684\u5c31\u662f\u4e86\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>http:\/\/www.pcper.com\/comments.php?nid=5679 Folding\uff20Home &hellip; <a href=\"https:\/\/aiplus.idv.tw\/wp\/2008\/05\/23\/fah-for-cuda-confirm\/\" class=\"more-link\">\u95b1\u8b80\u5168\u6587 <span class=\"screen-reader-text\">FAH for CUDA confirm<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,5],"tags":[],"class_list":["post-2502","post","type-post","status-publish","format-standard","hentry","category-cell","category-gpu"],"_links":{"self":[{"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/posts\/2502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/comments?post=2502"}],"version-history":[{"count":0,"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/posts\/2502\/revisions"}],"wp:attachment":[{"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/media?parent=2502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/categories?post=2502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aiplus.idv.tw\/wp\/wp-json\/wp\/v2\/tags?post=2502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}